Aug 10, 2013
– Increased mesh-hiding strength for improved GPU rendering performance. – “Soft” cloth UVs can be used with new cloth rendering features to create realistic cloth simulations and cloth animations. – Variability options are now available for infinite deform modifier. – Transform the smart material effects in the Node Editor into python code, while keeping a close relationship to the modifier settings. – LOD support for the sky dome function. – Added support for texture filters for painted areas. – Made the preview renderer viewport less cluttered. – Additional improvements to paint brush systems. – Added, removed, or updated (see Changes for more information) the following features: – Non-destructive materials, Smart Materials, auto mapping, Reflection mapping, Scattering, Targeted Light, Instanced shadows, Imposters, Decal system, Effects, Hair, Cloth, Realtime Reflection, Space Reflection, LOD Generation, Flat shading, Ambient Occlusion, Self Shadow, Wavefront Object, Shader, and Substance systems. – Made the “Generate LOD” button accessible from the Graph Editor. – Performance improvements and bug fixes. – Optimized the ability to use 64-bit with the DirectX 9-compatible Render and FX plugins. – Added 2D paint tools for easier editing of the paint brush settings.
Jul 02, 2013
– Added support for custom lighting programs with multiple lights. – Re-implemented the multi-render-engine system with improved stability and speed. – Improvements to the sculpting tool. – Improvements to the grass system. – Improved support for the following software: Maxon Cinema 4D, Houdini, 3ds max. – Added support for multi-window environment. – Added support for the Z-offset in the Align function. – Added support for the “UV Map Source” material property for the add mesh tool. – Added support for Z-offset in the sculpting tool. – Added support for tiling and splicing multiple UV maps. – Added support for the X-axis scaling function of the transform tool. – Added support for the “Mesh Vertices” and “Mesh Tangent” properties. – Added support for the remove vertex tool. – Improved the memory handling and fixes to the rendering engine. – Improved the performance of the node editor and the render engine. – Improved the import-export feature. – Added support for the use of the " 01e38acffe
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